![]() ![]() Pitching and hitting is simplified from the main game (since you can't place a cursor in the strike zone), but you can still control base runners and fielders. The Wii Remote mode I mentioned before plays like a deeper Wii Sports baseball. You can take part in a Home Run Challenge mode, go for Arrange mode to create your own dream team, and even purchase baseball cards and batting/pitching stances for your created players at the Shop. ![]() Season mode, which is the Power Pros version of a Franchise mode, is handled in a similar manner, as you take the role of GM and must appease your finicky team both on and off the field in order to make it to the World Series. There's character progression, story elements, and the ability to make choices that affect your character long-term. Think of trading in your sword and shield for a bat and glove, and you get the idea. Baseball isn't the only focus of this mode, as you must balance your training with academic studies and even a girlfriend. The most interesting mode in Power Pros though, is Success mode, where you must guide your created character from college to the major leagues. You can also play League mode for a league of up to 6 teams in your own mini-season. There's your standard Matchup mode, along with a fantastic Practice mode that lets you get the hang of gameplay through focused pitching, hitting, fielding and base-running sessions. The number of playable modes is astounding, and if you take advantage of all of them, you're looking at hundreds of hours of gameplay (seriously). It's a nice touch when you consider the game seems to be marketed as a simple take on baseball. If you're a stat junkie, then you may overdose with excitement here, as the game breaks down every single bit of information about your gameplay. Every single pitch, hit, and fielding situation is logged for view later. ![]() There is also an unbelievable stat-tracking system for the game. On the bright side, all three choices work well (this reviewer prefers the Gamecube controller), and the ability to transition from one form to another within menus is seamless. Motion control is relegated to the Wii Remote mode, and the rest of the game is played with either remote/nunchuck, classic controller, or Gamecube pad. ![]() You may have noticed that I haven't mentioned any motion control yet, and that's because there is none in most game modes. Hitting is done in a similar manner, as the player must move a bat cursor around the strike zone while attempting to hit the ball in the middle of the "sweet spot" of the bat.įielding and base-running are also kept trouble-free, although first-time players may want to allow the computer to take charge here, as committing countless errors and making poor base path decisions is all part of the learning-curve. Ball movement and speed is pre-determined by the pitcher attributes. Pitching is handled by picking a pitch, pressing A, and moving the throwing cursor wherever you desire. The gameplay in Power Pros is surprisingly simple, but all the more addictive because of it. It's easily one of the deepest titles available for Nintendo's shiny white box. There's so much depth to Power Pros that it's tough to hit everything that makes the game so enjoyable in one review. Praised in Japan for its brilliant combination of fun gameplay and insane stat-tracking, the game has been given an MLB face-lift by 2K sports. The Power Pros series has finally made its way onto American shores. ![]()
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